Let’s be honest: video games aren’t just about killing enemies or gathering loot anymore. If you’ve ever cried at a cutscene or found yourself thinking about a fictional character days after you stopped playing, you’re definitely not the only one. And if there is one game that has been undeniably instrumental in the rise of emotional storytelling, it is The Last of Us. It is not just a game—it is a cultural phenomenon that has changed the way we perceive loss, love, and what it means to be human, not only in the realm of the screen but also outside of it.

The Last of Us was more than just a post-apocalyptic journey on the road; it was a finely crafted character-driven storytelling lesson. A lot of people didn’t just choose to play as Joel and Ellie—they empathized with them, shared their sorrow, and, in many instances, followed their own emotional growth with them, says an associate teaching professor of communication studies at Northeastern University. The professor relates the fan reaction intensity to Joel’s fate, both in the game and the HBO series, with the concept of parasocial relationships. These are the bonds we develop with characters or celebrities that are on the one side only – in a way, it is like having a best friend who is not aware of you, but still manages to break your heart.
Granelli points out that when you commit long hours with a character like Joel, especially when the actor is someone as internet-favorite as Pedro Pascal, it is not simply a matter of watching a story evolve—rather, you are forming a double-layered bond. On one hand, you feel for Joe; on the other hand, you also think about Pascal, and such an emotional involvement can make the loss of something purely fictional seem as if it is painfully real. The communal outcry of the internet over the demise of Joel was not simply about the loss of a character; it was about the loss of those parts of ourselves with which we identified.
Still, here is the twist: this sort of emotional involvement does not necessarily imply doom and gloom. For a great number of people, games like The Last of Us have been their lifelines during difficult periods. Those on the fan side of the fence and the creators of the game have both talked about how the title was instrumental in their dealing with grief, anxiety, and even in finding a sense of purpose. A fan relayed that it was through playing Joel and Ellie’s journey amid their own experience of debilitating anxiety that they found hope and a route to recovery. Another one attributed the game as the source of inspiration for a career in storytelling and the games industry. The Last of Us is no longer just a game; it has become a support group, a source of creative energy, and a constant that, even in the most desolate of worlds there is always space for connection and growth.
It is true, though, that the boundary between digital and real-life relationships can be indistinct. The romances and friendships that you find in video games can be so engaging that they sometimes determine your expectations of relationships in the real world. As forum users have revealed, the presence of romance options in video games during their upbringing has led them to view relationships as merely a set of conversational choices or “correct” moves, resulting in them sometimes approaching real-life relationships as if dictated by an algorithm. Others discovered that video games provided them a safe place for identity and sexual orientation exploration, or that they eased their social anxiety and made them feel less lonely. However, there is a downside too: some players confess that the simplicity and dramatization of relationships in games have made them less willing to put in the necessary effort for real-life romance, or they have been left frustrated when reality does not match their fantasy.
So, what is the scientific stance on this? Based on current research about the psychology of video games, the medium is not a silver bullet nor a villain. Games may increase one’s visual attention, stamina, and even overall health—like the popular game Animal Crossing, right? They can also be great instruments of learning and socialization, especially among youngsters. On the other hand, as with everything good, there should be moderation. There is no robust proof that games lead to real-world violence; however, heavy gaming can displace other necessities such as sleeping, studying, and face-to-face socializing.
Moreover, gaming addiction does exist, though it remains controversial among scholars. The WHO decision to label “gaming disorder” as a separate entity was met with debate, as some psychologists argue that problematic gaming is mainly a symptom of underlying issues such as stress or the lack of needs like competence and connection. The real problem is when gaming is used as a way to avoid life’s challenges instead of being a means of relaxation or socialization. The narrative of a parent who helps the child go through a digital detox after addiction signs are recognized is an instance of how difficult—but in the end, satisfying—it can be to establish limits and find happiness away from the screen.
Why, then, do such stories as The Last of Us hold that much importance? Simply because they are a reminder that games are not only a way of escaping from real life—they’re rehearsal spaces for experiencing real emotions, real personal development, and real community. Whether you are saddened by the loss of a character you love, in need of hope that you find in a virtual apocalypse, or just connecting with your online squad, games are affecting the way we feel, interact, and understand who we are. And as the new generation receives the controller, there is one certain thing: the journey has only just begun.