Did you notice that CRPGs—the crunchy, text-rich, choice-based computer role-playing games of old—are once again hip? If you grew up playing illicit late-night sessions of Baldur’s Gate or Planescape: Torment, it may feel as if you’ve somehow entered an alternate universe. The types of games that you spent every waking moment playing as a child are today leading charts, winning awards, and receiving the kind of mainstream recognition reserved for shooters or epic open-world behemoths. What happened? Let’s discuss how two divergent games—Baldur’s Gate 3 and Pentiment—kickstarted this CRPG resurgence.
Baldur’s Gate 3: Larian’s Love Letter to D&D (and to Us)
When Larian Studios acquired the Baldur’s Gate brand, fans were sky-high with anticipation—and plenty of skepticism. I mean, how do you top a series that’s essentially holy in RPG circles? But Baldur’s Gate 3 didn’t merely fulfill those expectations—it blew them totally out of the water. After having cut their teeth on the Divinity: Original Sin series, Larian already had a firm grip on tactical combat, environmental mayhem, and an immense sense of freedom. But this time, they went all-out Dungeon Master.
The payoff? A virtual D&D campaign that responds to every crazy, brilliant, or ridiculous choice you make. From perception tests to sleight of hand rolls, everything works with actual dice rolls, and the friends you recruit along the way have rich enough backstories that you’ll care about what happens to them. Whether you’re building a tower out of crates to rescue someone or inadvertently causing a civil war in co-op, the game rewards creativity at every turn.
And let’s talk about the presentation—Baldur’s Gate 3 brings serious AAA polish to a genre that’s often been fine with walls of text and static portraits. We’re talking 170+ hours of fully voiced dialogue, motion-captured cutscenes, and character performances that rival those in big-budget films. The result is a game that feels epic and personal all at once, where your choices truly matter and the fallout can be shocking, hilarious, or heart-wrenching.
It’s not without its flaws, however. The last act falters somewhat, with some muddled questing logic and performance drops in the crowded city of Baldur’s Gate. Still, Larian’s reputation for working on things post-launch, releasing enormous patches and free Definitive Editions that make good games great all-time.
Pentiment: The Art of Small-Scale Storytelling
If Baldur’s Gate 3 is the high-octane, big-budget headliner, then Pentiment is the subtle indie gem that slips in and follows you long after the credits start rolling. Developed by Obsidian and helmed by Josh Sawyer, Pentiment takes place in the Holy Roman Empire—not necessarily your average RPG backdrop. And rather than swords and spells, it goes all-in on dialogue, investigation, and simmering tension.
You control Andreas Maler, an artist embroiled in murder mysteries and religious unrest in a small Alpine town. The game abandons standard RPG systems in favor of a more story-oriented system in which your character’s history—your education, your travels, your beliefs—influences the way that the story develops.
Pentiment draws from everywhere, from Disco Elysium to The Name of the Rose, and it pays off. It’s seriously rooted in history, concerned with the lives of commoners and the paradigm-breaking moves of a world transitioned from manuscripts to printing presses. The aesthetic, medieval-manuscript-inspired style isn’t just a look—it’s crucial, drawing you into the period in a way that no level of realistic graphics could.
It also becomes unexpectedly philosophical. Andreas’ inner monologue is provided by historical and mythological characters who pipe in with advice, argument, and commentary as you make choices that determine the destinies of families and whole communities. Some of your decisions have time limits, and you won’t see everything in one playthrough. Although not every branch feels as significant as you’d wish, there’s still an actual feeling that your choices are important.
Yes, it’s a quieter, more measured game with some narrative stumbling blocks. But what Pentiment does best—its commitment to intimacy, historical specificity, and multi-layered storytelling—is a welcome respite from a genre that more often than not prioritizes size over subtlety.
Nostalgia vs. Now: What the Community’s Saying
Of course, any discussion about CRPGs must take into account the rabid (and sometimes argumentative) RPG fanbase. Just take a look at the RPG Codex’s list of the top 70 PC RPGs. It’s a mix of heavy-hitting classics like Baldur’s Gate 2, Fallout, and Wizardry 7, with newer hits like Baldur’s Gate 3 popping up, though not always as high as you’d think. As one commenter pointed out, “nostalgia plays heavily in this list,” and another confessed to only the new Pathfinder games coaxing them away from replaying the classic Infinity Engine games.
It’s a reminder that to many fans, the “best” RPG isn’t necessarily about excellent mechanics—it’s about nostalgia. Yet even the most hardline old-school fans are beginning to see how games like Baldur’s Gate 3 and Pentiment are paying respect to the past while also pushing the genre forward.
Why It Matters: A New Golden Age for CRPGs
So why now? Why are CRPGs suddenly in the spotlight? Perhaps it’s because technology has finally reached a point where these games have always aimed to be. Or perhaps it’s because the developers who are creating them now are the same gamers who spent their late nights playing Fallout 2 at 2 AM and wishing they could create their epic tale someday.
Whatever the reason, it’s a great time to be a fan of games that embrace story, choice, and a bit of chaos. Whether you’re rolling dice in Faerûn or chasing clues in 16th-century Bavaria, one thing’s clear: CRPGs are back—and they’re weirder, smarter, and better than ever.